Search Issue Tracker
Fixed in 2022.3.21f1
Fixed in 2022.2.X, 2022.3.X, 2023.2.X
Votes
2
Found in
2022.2.4f1
Issue ID
UUM-1637
Regression
Yes
Elements with custom Property Drawers doesn't expand when lists of custom classes is used
Reproduction steps:
1. Open the user's attached project
2. Open "SampleScene" Scene
3. In the Hierarchy find and open "ExampleElement" Game Object
4. In the Inspector find "Used Example (Script)" Component
5. Click to expand "Element A" and then "Element 0"
Expected result: Property Drawer is expanded
Actual result: Property Drawer doesn't expand
Reproducible with: 2020.3.0f1, 2020.3.35f1, 2021.3.3f1, 2022.1.3f1, 2022.2.0a15
Not reproducible with: 2019.4.39f1
Reproducible on: Windows 10
Note: In 2019.4.39f1 Property Drawer has a different UI than in later streams
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment