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Votes
2
Found in [Package]
1.21.2
Issue ID
ADDR-3158
Regression
No
[Mobile] Transparent Textures are displayed incorrectly when loaded from Addressables
How to reproduce:
1. Open the attached project "AddressableShaderProblem"
2. Build the Scene "SampleScene" for iOS
3. In the Build, tap the "Small Test Scene" Button
4. Observe the loaded Scene
Expected result: Transparency appears correctly in the loaded Scene
Actual result: Transparent Objects show up incorrectly
Reproducible with: 1.21.2 (2020.3 (user-provided information), 2021.3.18f1, 2022.2.6f1, 2023.1.0b3, 2023.2.0a1)
Reproduced on:
- iPhone 12 mini (iOS 14.1)
- Android devices (user-provided information)
Did not reproduce on:
- MacOS (intel) Editor
Notes:
- The Addressables were built in Unity 2020.3.16f1
- The issue is reported by the user to reproduce on older versions, such as 2020.1, however, according to them, the issue is harder to reproduce there, and requires bigger Scenes
- According to the user, the issue is reproducible on Android, although the reproduction is rarer
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