Search Issue Tracker




Found in [Package]


Issue ID




[Mobile] Transparent Textures are displayed incorrectly when loaded from Addressables

Package: Addressables


How to reproduce:
1. Open the attached project "AddressableShaderProblem"
2. Build the Scene "SampleScene" for iOS
3. In the Build, tap the "Small Test Scene" Button
4. Observe the loaded Scene

Expected result: Transparency appears correctly in the loaded Scene
Actual result: Transparent Objects show up incorrectly

Reproducible with: 1.21.2 (2020.3 (user-provided information), 2021.3.18f1, 2022.2.6f1, 2023.1.0b3, 2023.2.0a1)

Reproduced on:
- iPhone 12 mini (iOS 14.1)
- Android devices (user-provided information)

Did not reproduce on:
- MacOS (intel) Editor

- The Addressables were built in Unity 2020.3.16f1
- The issue is reported by the user to reproduce on older versions, such as 2020.1, however, according to them, the issue is harder to reproduce there, and requires bigger Scenes
- According to the user, the issue is reproducible on Android, although the reproduction is rarer

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.