Search Issue Tracker
Active
Under Consideration for 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X
Votes
0
Found in
2020.3.44f1
2021.3.16f1
2022.1.24f1
2022.2.2f1
2023.1.0a25
Issue ID
UUM-26493
Regression
No
Box Collider outlines are not affected in the Game view when changing the 3D Icons option
Reproduction steps:
1. Create a new project
2. In the Hierarchy window create a new 3D Object “Cube”
3. Select the newly created GO
4. Enable Gizmos in both the Scene window and Game window
5. Enable “Box Collider” options in Gizmos
6. Enable / Disable “3D Icons” in Gizmos in the Scene window
7. Enable / Disable “3D Icons” in Gizmos in the Game window
8. Observe newly created GO’s outlines
Expected result: GameObject’s outlines changes in the Game window same as in the Scene window
Actual result: GameObject’s outlines only change in the Scene window, in the Game window they always stay the same
Reproducible with: 2020.3.44f1, 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a25
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment