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[macOS] [Android] Build And Run asks for a name and directory when it wa...
Reproduction steps:1. Create and open a new Unity project2. File > Build And Run (Ctrl/Cmd + B)3. Wait until the build is finishe... Read more
Unity Editor crashes on ScriptableBatchRenderer::ApplyShaderPass after ...
How to reproduce: Open the user attached “shaderlodbug2.zip” In the Assets > Shaders folder edit the N1, N2, U1, U2 shaders to ma... Read more
Crash on MainMessageLoop when changing Input Systems
How to reproduce: Open the user attached “Survivors.zip” project Go to Edit > Project Settings… In the Project Settings go to Pla... Read more
justify-content doesn't align content properly when min-width is used wi...
Steps to reproduce:1. Open the user’s project2. Open the Document.uxml (Assets folder)3. Notice the square in the UI Builder window ... Read more
The point value of RaycastHit is output incorrectly after the Physics.Bo...
Steps to reproduce:1. Open the “BoxCasterTesterZip” project2. Enter Play Mode3. Observe the Console Expected result: Log “raycastHit... Read more
Particle System prefab color preview in prefab edit mode is different th...
Reproduction steps:1. Open the attached “IN-20349 particle system prefab.zip“ project2. Open “SampleScene” scene3. Select “IN-20349_... Read more
Shader Graph atan2 function is defined incorrectly
Steps to reproduce:1. Open the “IN-18938” project2. Open the “test” script (Assets folder)3. Notice the parameters given to the atan... Read more
Prefab dependencies are not shown in Template Scene Dependencies list
How to reproduce:1. Open the user's attached project "Bug Test.zip"2. Select "Template Scene" Scene in the Scenes folder3. Observe t... Read more
GameObjects not rendering when "AfterRenderingPostProcessing" is enabled
How to reproduce:1. Open the user’s attached project “PostProcessing.zip“2. Open the “SampleScene” Scene3. In the Project search typ... Read more
Mac on 2023.1.0a20 is unusable, issues with constant buffers
Reproduction: 1) Open a new HDRP outdoor scene Result: flickering, sometimes even full mac freeze into booting. More info: Does not ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open