Search Issue Tracker
Fixed
Fixed in 2021.3.19f1, 2022.2.7f1, 2023.1.0b1
Votes
1
Found in
2021.3.13f1
2022.1.23f1
2022.2.0b16
2023.1.0a20
Issue ID
UUM-19898
Regression
Yes
Unity Editor crashes on ScriptableBatchRenderer::ApplyShaderPass after editing shaders and entering Play Mode
How to reproduce:
# Open the user attached “shaderlodbug2.zip”
# In the Assets > Shaders folder edit the N1, N2, U1, U2 shaders to make them recompile
# Enter Play Mode
# Click the High, Medium and Low buttons
# Observe the crash
Reproducible with: 2021.3.11f1, 2021.3.13f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a20
Not reproducible: 2020.3.42f1, 2021.3.10f1
Reproduced on: Windows 10 (Intel)
First lines of stack trace:
0x00007ff735253faa (Unity) ScriptableBatchRenderer::ApplyShaderPass
0x00007ff73526bb69 (Unity) ScriptableRenderLoopDrawSRPBatcher
0x00007ff73526be65 (Unity) ScriptableRenderLoopJob
0x00007ff735573303 (Unity) GfxDevice::ExecuteAsync
0x00007ff73581359c (Unity) GfxDeviceClient::ExecuteAsync
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 2023.1.0b1):
SRP batcher was not handling UsePass and Fallback correctly in the Editor which could cause both Editor crashes and broken rendering.
Root cause found and fixed.