Search Issue Tracker
Fixed in 2021.3.19f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0b1
Votes
1
Found in
2021.3.13f1
2022.1.23f1
2022.2.0b16
2023.1.0a20
Issue ID
UUM-19898
Regression
Yes
Unity Editor crashes on ScriptableBatchRenderer::ApplyShaderPass after editing shaders and entering Play Mode
How to reproduce:
- Open the user attached “shaderlodbug2.zip”
- In the Assets > Shaders folder edit the N1, N2, U1, U2 shaders to make them recompile
- Enter Play Mode
- Click the High, Medium and Low buttons
- Observe the crash
Reproducible with: 2021.3.11f1, 2021.3.13f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a20
Not reproducible: 2020.3.42f1, 2021.3.10f1
Reproduced on: Windows 10 (Intel)
First lines of stack trace:
0x00007ff735253faa (Unity) ScriptableBatchRenderer::ApplyShaderPass
0x00007ff73526bb69 (Unity) ScriptableRenderLoopDrawSRPBatcher
0x00007ff73526be65 (Unity) ScriptableRenderLoopJob
0x00007ff735573303 (Unity) GfxDevice::ExecuteAsync
0x00007ff73581359c (Unity) GfxDeviceClient::ExecuteAsync
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
Resolution Note (fix version 2023.1):
SRP batcher was not handling UsePass and Fallback correctly in the Editor which could cause both Editor crashes and broken rendering.
Root cause found and fixed.