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Fixed

Fixed in 2021.3.19f1, 2022.2.7f1, 2023.1.0b1

Votes

1

Found in

2021.3.13f1

2022.1.23f1

2022.2.0b16

2023.1.0a20

Issue ID

UUM-19898

Regression

Yes

Unity Editor crashes on ScriptableBatchRenderer::ApplyShaderPass after editing shaders and entering Play Mode

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How to reproduce:

# Open the user attached “shaderlodbug2.zip”
# In the Assets > Shaders folder edit the N1, N2, U1, U2 shaders to make them recompile
# Enter Play Mode
# Click the High, Medium and Low buttons
# Observe the crash

Reproducible with: 2021.3.11f1, 2021.3.13f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a20
Not reproducible: 2020.3.42f1, 2021.3.10f1

Reproduced on: Windows 10 (Intel)

First lines of stack trace:
0x00007ff735253faa (Unity) ScriptableBatchRenderer::ApplyShaderPass
0x00007ff73526bb69 (Unity) ScriptableRenderLoopDrawSRPBatcher
0x00007ff73526be65 (Unity) ScriptableRenderLoopJob
0x00007ff735573303 (Unity) GfxDevice::ExecuteAsync
0x00007ff73581359c (Unity) GfxDeviceClient::ExecuteAsync

  1. Resolution Note (fix version 2023.1.0b1):

    SRP batcher was not handling UsePass and Fallback correctly in the Editor which could cause both Editor crashes and broken rendering.
    Root cause found and fixed.

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