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By Design
By Design in 2023.1.X
Votes
0
Found in
2021.3.13f1
2022.1.23f1
2022.2.0b15
2023.1.0a19
Issue ID
UUM-19902
Regression
No
Particle System prefab color preview in prefab edit mode is different than the color in Scene mode
Reproduction steps:
1. Open the attached “IN-20349 particle system prefab.zip“ project
2. Open “SampleScene” scene
3. Select “IN-20349_FX Skill Burning Shot User (1)” Game Object and play the particle system
4. Inspect Scene window
5. Open “IN-20349_FX Skill Burning Shot User (1)” prefab asset and play the particle system
6. Inspect Scene window
Expected result: Colors of the particle system on prefab edit mode and Scene mode are the same
Actual result: Prefab edit mode particle system color is solid while on Scene mode particle system has two different colors
Reproducible with: 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Could not test with: 2020.3.42f1 (Texture keeps resetting preventing reproduction)
Reproduced on: macOS Monterey 12.6 (Intel)
Note: User had a problem with the particle system prefab copy, but it is reproducible with the original as well
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Resolution Note:
The background color matters when the effect is transparent.
For me, if setting the prefab editor background to "normal" instead of "gray", the issue is gone. (See "Context:" option in the upper right just above the scene view.)
Resolution Note (2023.1.X):
The background color matters when the effect is transparent.
For me, if setting the prefab editor background to "normal" instead of "gray", the issue is gone. (See "Context:" option in the upper right just above the scene view.)