Search Issue Tracker
By Design
Votes
0
Found in
2021.3.13f1
2022.1.23f1
2022.2.0b15
2023.1.0a19
Issue ID
UUM-19902
Regression
No
Particle System prefab color preview in prefab edit mode is different than the color in Scene mode
Reproduction steps:
1. Open the attached “IN-20349 particle system prefab.zip“ project
2. Open “SampleScene” scene
3. Select “IN-20349_FX Skill Burning Shot User (1)” Game Object and play the particle system
4. Inspect Scene window
5. Open “IN-20349_FX Skill Burning Shot User (1)” prefab asset and play the particle system
6. Inspect Scene window
Expected result: Colors of the particle system on prefab edit mode and Scene mode are the same
Actual result: Prefab edit mode particle system color is solid while on Scene mode particle system has two different colors
Reproducible with: 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Could not test with: 2020.3.42f1 (Texture keeps resetting preventing reproduction)
Reproduced on: macOS Monterey 12.6 (Intel)
Note: User had a problem with the particle system prefab copy, but it is reproducible with the original as well
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
The background color matters when the effect is transparent.
For me, if setting the prefab editor background to "normal" instead of "gray", the issue is gone. (See "Context:" option in the upper right just above the scene view.)