Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.10.1
12.1.7
13.1.8
14.0.3
15.0.1
Issue ID
SGB-358
Regression
No
Shader Graph atan2 function is defined incorrectly
Steps to reproduce:
1. Open the “IN-18938” project
2. Open the “test” script (Assets folder)
3. Notice the parameters given to the atan2 function
Expected result: The function is called atan2(y, x)
Actual result: The function is called atan2(x, y)
Reproducible with: 10.10.1 (2020.3.41f1), 12.1.7 (2021.3.14f1), 13.1.8 (2022.1.23f1), 14.0.3 (2022.2.0b16), 15.0.1 (2023.1.0a20)
Reproduced on: macOS Monterey 12.5.1 (Intel)
Note: The code is copied from https://docs.unity.cn/Packages/com.unity.shadergraph@8.0/manual/Polar-Coordinates-Node.html
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
Our current design for binary operations are to use an alphabetical (A or B) distinction to indicate left-hand and right-hand operands. In this case, our atan2 node matches this pattern. With that in mind, we are looking at refreshing our port names and this node is in consideration for future changes.