Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3.42f1
2021.3.14f1
2022.1.23f1
2022.2.0f1
2023.1.0a20
2023.2.0a1
Issue ID
UUM-19897
Regression
Yes
[macOS] [Android] Build And Run asks for a name and directory when it was previously provided
Reproduction steps:
1. Create and open a new Unity project
2. File > Build And Run (Ctrl/Cmd + B)
3. Wait until the build is finished
4. File > Build And Run (Ctrl/Cmd + B)
Expected result: the “Build <PLATFORM>” window does not appear
Actual result: the “Build <PLATFORM>” window appears
macOS 12.0.1 (Intel) / Windows 11 + Android:
Reproduced in: 2020.3.41f1, 2020.3.42f1, 2021.3.12f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a20
Not reproduced in: 2020.3.40f1, 2021.3.11f1
macOS 12.0.1 (Intel) + Standalone:
Reproduced in: 2021.3.0f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a20
Not reproduced in: 2020.3.42f1
Windows 11 + Standalone:
Not reproduced in: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a20
-
Resolution Note:
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-30911
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when importing SVG files
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
This is a duplicate of issue #UUM-30911