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Crash on GameObject::ActivateAwakeRecursivelyInternal when opening a scene
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene Expected result: SampleSce... Read more
Crash on PluginImporter::GetDllType() when opening project
Reproduction steps:1. Open the user's attached project Expected result: The project opens upActual result: The Editor crashes while ... Read more
Linear01Depth() doesn't return different values depending on UNITY_REVE...
Steps to reproduce:1. Open the “Bug report” project2. Enter Play Mode Expected result: The left side of the screen is darker near th... Read more
[ProBuilder][SRP]Wrong material assigned to ProBuilder shape upon creation
Steps to reproduce: 1. Create a new URP project2. Import ProBuilder3. Go to Tools>ProBuilder>ProBuilder Window4. Select New Sh... Read more
[Linux] Performance degradation when parsing a Python script using IronP...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mode4. Wa... Read more
The Category attribute doesn't take effect when the Values attribute is ...
Reproduction steps: Open the attached project Open the Test Runner window (Window > General > Test Runner) Make sure the “Play... Read more
OnParticleTrigger() is called every frame when all of the Trigger Module...
Reproduction steps: Open the attached project (ParticleBug.zip) Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mod... Read more
Graphical artifacts in Scene and Game view when using the Silicon Editor...
Reproduction steps:1. Open the attached “liquid_planet 2022” project2. Enter Play mode Expected result: There are no graphical artif... Read more
ScriptableObjects are deleted when building Addressables
Reproduction steps:1. Open the attached project “TestAddressablesScriptableObjects”2. Click “AddressablesAndScriptableObjectTest/Run... Read more
[Android OpenGLES3] lower LOD and fallback in shader do not show when on...
Reproduction steps:1. Open the attached project: “shaderlodbug.zip”2. Build and Run on an Android device3. Press the “Low”, “Medium”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open