Search Issue Tracker
Fixed
Votes
0
Found in
2020.3.41f1
2021.3.13f1
2022.1.23f1
2022.2.0b15
2023.1.0a10
Issue ID
UUM-19093
Regression
Yes
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening a scene
Reproduction steps:
1. Open the user’s attached project
2. Open the “Assets/Scenes/SampleScene.unity” scene
Expected result: SampleScene opens
Actual result: Unity Editor crashes
Reproducible with: 2020.3.41f1, 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a10
Not reproducible with: 2023.1.0a11, 2023.1.0a18
Reproducible on: Windows 11 Pro 21H2
First lines of the stack trace:
{noformat}0x00007ff7c96faa75 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff7c96fa7f9 (Unity) GameObject::ActivateAwakeRecursively
0x00007ff7c96fa776 (Unity) GameObject::Activate
0x00007ff7cacca64c (Unity) DanglingComponentManager::ResolveDanglingComponents
0x00007ff7c9e22696 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-1291