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[2D] Editor crashes on packing master atlas when it's used by a variant ...
Editor crashes on packing master atlas after its settings are changed and when it's used by a packed variant atlas Steps to Repro:1.... Read more
[2D] Changing the X and Y positions of a sliced sprite in the Sprite Edi...
A gif is attached to demonstrate (also attached gif of how this looks in 2017.3.1.p4 - it behaves slightly differently) Steps to rep... Read more
Building project gets stuck on "Compiling shader variants" dialog when L...
How to reproduce:1. Open attached Unity project2. Build project Expected result: Project is built successfully on the selected platf... Read more
[Profiler] ArgumentNullException thrown in the console when "Show Relate...
[Profiler] ArgumentNullException thrown in the console when "Show Related Object" option is selected for a sample 1. Open a new Proj... Read more
Particle system bounds are incorrect when particles are meshes with offs...
How to reproduce:1. Open attached project "ParticlesBounds.zip" and scene "SampleScene"2. In Hierarchy window, select "GameObject" o... Read more
[Regression] Changing AssetImporter.assetBundleName sometimes fails
How to reproduce:1. Open the user-submitted project ("AssetBundleNameBug.zip")2. Click "Tools" -> "Define Asset Bundle Name With ... Read more
[Linux] Graphic errors/glitches when running player in OpenGL
-e: when running the player in OpenGL with quality setting "High" or lower there are a lot of glitches to be seen--doesn't do it in ... Read more
[Android] When USB debugging is not allowed, selecting or switching to A...
How to reproduce:1. Connect a device which doesn't recognise your machine (or in Developer Options select revoke USB debugging autho... Read more
[Android] Display.systemHeight and systemWidth return rendering values i...
Steps to reproduce:1. Open user attached project2. Build & Run on an Android device3. Set the app resolution to 1280x720 or 640x... Read more
Animation window element positions flicker when resizing
Steps to reproduce:1. Create a new Unity project2. Open the Animation window3. Slowly resize the Animation window horizontally by dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject