Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.12f1
Issue ID
1090863
Regression
No
Particle system bounds are incorrect when particles are meshes with offset pivot
How to reproduce:
1. Open attached project "ParticlesBounds.zip" and scene "SampleScene"
2. In Hierarchy window, select "GameObject" object
3. In Scene view, enable "Show Bounds" and Play the Particle Effect (bounds are calculated correctly)
4. In Inspector window, change "Particle System" -> "Renderer" -> "Renderer mode" -> "Mesh" to "PivotFarAway" mesh from Project window
5. In Scene view, observe particle system
Expected result: the Particle System bounds are updated
Actual result: the Particle System bounds are not updated / incorrect
Reproducible with: 2017.2.4f1, 2017.4.13f1, 2018.3.0b6, 2019.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment