Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.12f1
Issue ID
1090863
Regression
No
Particle system bounds are incorrect when particles are meshes with offset pivot
How to reproduce:
1. Open attached project "ParticlesBounds.zip" and scene "SampleScene"
2. In Hierarchy window, select "GameObject" object
3. In Scene view, enable "Show Bounds" and Play the Particle Effect (bounds are calculated correctly)
4. In Inspector window, change "Particle System" -> "Renderer" -> "Renderer mode" -> "Mesh" to "PivotFarAway" mesh from Project window
5. In Scene view, observe particle system
Expected result: the Particle System bounds are updated
Actual result: the Particle System bounds are not updated / incorrect
Reproducible with: 2017.2.4f1, 2017.4.13f1, 2018.3.0b6, 2019.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment