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Fixed in 2018.3.X



Found in


Issue ID




Particle system bounds are incorrect when particles are meshes with offset pivot

Visual Effects - Legacy


How to reproduce:
1. Open attached project "" and scene "SampleScene"
2. In Hierarchy window, select "GameObject" object
3. In Scene view, enable "Show Bounds" and Play the Particle Effect (bounds are calculated correctly)
4. In Inspector window, change "Particle System" -> "Renderer" -> "Renderer mode" -> "Mesh" to "PivotFarAway" mesh from Project window
5. In Scene view, observe particle system

Expected result: the Particle System bounds are updated
Actual result: the Particle System bounds are not updated / incorrect

Reproducible with: 2017.2.4f1, 2017.4.13f1, 2018.3.0b6, 2019.1.0a5

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