Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.12f1
Issue ID
1090863
Regression
No
Particle system bounds are incorrect when particles are meshes with offset pivot
How to reproduce:
1. Open attached project "ParticlesBounds.zip" and scene "SampleScene"
2. In Hierarchy window, select "GameObject" object
3. In Scene view, enable "Show Bounds" and Play the Particle Effect (bounds are calculated correctly)
4. In Inspector window, change "Particle System" -> "Renderer" -> "Renderer mode" -> "Mesh" to "PivotFarAway" mesh from Project window
5. In Scene view, observe particle system
Expected result: the Particle System bounds are updated
Actual result: the Particle System bounds are not updated / incorrect
Reproducible with: 2017.2.4f1, 2017.4.13f1, 2018.3.0b6, 2019.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment