Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b5
Issue ID
1090895
Regression
No
[2D] Changing the X and Y positions of a sliced sprite in the Sprite Editor produces inconsistent results
A gif is attached to demonstrate (also attached gif of how this looks in 2017.3.1.p4 - it behaves slightly differently)
Steps to reproduce:
1) Open a project containing sprite (or use the one attached)
2) On a sliced sprite, open up the Sprite Editor
3) Click one of the slices to bring up the Sprite Settings box
4) Change the position values
5) If X or Y is changed to something bigger than the size of the sprite, it defaults to the max value (easier to see in the gif)
6) After changing it to something large, trying to type in a smaller number, or the original number, still sets the value to the max value and the width/height is 0 (even though the number in the Settings box shows otherwise)
Expected Result:
The width should not change
In the attached gif, notice how the blue box stays at width 0 even though the width in the setting box shows 166
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment