Search Issue Tracker
[iOS] Xcode fails to Archive Unity project generated with Analytics Libr...
This is a high priority issue. Xcode fails to archive even an empty project. Steps:1. Create a New Project2. Build for Release for i... Read more
Configurable Joints created at runtime cause connected Rigidbodies to sn...
Steps to reproduce:1. Download and open the attached project2. Open scene "Ancors_Warping_Scaled"3. Enter Play Mode Expected result:... Read more
Using "LZ4" or "LZ4HC" compression methods results in an error in Standa...
Reproduction steps: 1. Open "WindowsVideoIssue.zip" project2. Open "start" scene and enter Play mode3. Notice that a video is being ... Read more
Test Runner does not run individual Test Fixtures
To reproduce:1. Open attached project2. Open the Test Runner window3. Right-click on test fixture named 'Fixture Tests("Answer",42)'... Read more
[LWRP] Scene view modes render objects black
Reproduction steps:1. Open the attached project.2. Open the "SampleScene".3. Click on the "Shaded" button in the Scene View.4. Selec... Read more
[Terrain] Lingering ref to Terrain Layer after deleting it from disk
Reference to TerrainLayer exists after deleting the Terrain Layer from project/disk Repro:1. Create/open project in 2018.3.0b62. Cre... Read more
The "Materials" tab in the Inspector window is empty when inspecting an ...
How to reproduce:1. Open the attached project (materials.zip)2. In the Project Window, navigate to "Assets", select "cube"3. Navigat... Read more
[UI] Button's OnClick Action doesn't recognize methods when an Assembly ...
Repro steps:1. Open user attached project2. Open scene "Test"3. Enter Play Mode4. Press the Button in the Game View and observe the ... Read more
Animated GameObjects move upwards into the air briefly when transition h...
Steps to reproduce:1. Open users attached project2. Press Play the scene Reproducible with: 2018.3.0a10, 2018.3.0b1Not reproducible ... Read more
Prefabs with SpriteSkin loses references to bone hierarchy when Library ...
How to reproduce:1. Open attached project "SpriteSkinNestedPrefab.zip" and scene "Scene"2. In Hierarchy window, create a prefab with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject