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Fixed in 1.0.16-preview.2
Votes
0
Found in [Package]
1.0.16-preview
Issue ID
1092096
Regression
Yes
Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different
How to reproduce:
1. Open attached project "SpriteSkinNestedPrefab.zip" and scene "Scene"
2. In Hierarchy window, create a prefab with "Shovel Not Prefab" object
3. Close project and delete "Library" folder
4. Reopen project and enter Play mode
Expected result: the "Shovel Not Prefab" object has all the bones with animations
Actual result: the "Shovel Not Prefab" object lost its animations
Reproducible with: 2018.3.0b6, 2019.1.0a5
Not reproducible with: 2018.1.9f2, 2018.2.13f1
Comments (4)
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IShol
Sep 03, 2019 10:08
The problem still exists.!! 2d Animation v. 3.0.4
metgens
Sep 01, 2019 07:40
The problem still exists. I don't know. Maybe it was resolved but it has returned.
2d Animation v. 3.0.4 and Unity 2019.3.0b1 (on 2 earlier versions of Unity problem also exits).
Yanka33
Jan 10, 2019 09:18
Reproductible with Unity 2018.2.18f1
Yanka33
Jan 10, 2019 09:17
I use 2D Animation 1.0.16-preview.2 and I still reproduce this issue, or an issue similar to this one :
- Build bones and weight with the Sprite Editor
- Integrate the sprite into a scene and generate the bones with SpriteSkin component
- Close Unity and delete Library folder
- Open Unity
Expected result: the skeletton is present and properly rigged
Actual result: the rigging is lost and the SpriteSkin component shows "Sprite has no bind poses"