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Fixed in 1.0.16-preview.2



Found in [Package]


Issue ID




Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different

Package: 2D Animation


How to reproduce:
1. Open attached project "" and scene "Scene"
2. In Hierarchy window, create a prefab with "Shovel Not Prefab" object
3. Close project and delete "Library" folder
4. Reopen project and enter Play mode

Expected result: the "Shovel Not Prefab" object has all the bones with animations
Actual result: the "Shovel Not Prefab" object lost its animations

Reproducible with: 2018.3.0b6, 2019.1.0a5
Not reproducible with: 2018.1.9f2, 2018.2.13f1

Comments (4)

  1. IShol

    Sep 03, 2019 10:08

    The problem still exists.!! 2d Animation v. 3.0.4

  2. metgens

    Sep 01, 2019 07:40

    The problem still exists. I don't know. Maybe it was resolved but it has returned.

    2d Animation v. 3.0.4 and Unity 2019.3.0b1 (on 2 earlier versions of Unity problem also exits).

  3. Yanka33

    Jan 10, 2019 09:18

    Reproductible with Unity 2018.2.18f1

  4. Yanka33

    Jan 10, 2019 09:17

    I use 2D Animation 1.0.16-preview.2 and I still reproduce this issue, or an issue similar to this one :
    - Build bones and weight with the Sprite Editor
    - Integrate the sprite into a scene and generate the bones with SpriteSkin component
    - Close Unity and delete Library folder
    - Open Unity

    Expected result: the skeletton is present and properly rigged
    Actual result: the rigging is lost and the SpriteSkin component shows "Sprite has no bind poses"

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