Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.1f1
Issue ID
1092302
Regression
No
Configurable Joints created at runtime cause connected Rigidbodies to snap towards the visual position of the base body
Steps to reproduce:
1. Download and open the attached project
2. Open scene "Ancors_Warping_Scaled"
3. Enter Play Mode
Expected result: cubes on screen only move up and down while full object is moving
Actual result: blue cube clips through at the lowest position
Reproduced on 2017.4.12f1 2018.1.9f2, 2018.2.14f1, 2018.3.0b8, 2019.1.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Closing this case as won't fix based on its age and user prevalence, if you still encounter this issue and it is important for you please leave a vote on this issue.