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Crash in TypeTreeQueries::ReadStringFromBuffer when assigning a Serializ...
How to reproduce:1. Open user-submitted project (SerializeReference_835671.zip)2. Select the BugReports/AbilityCrash/AbilityDef.asse... Read more
Changes made to Image's pixelsPerUnitMultiplier property are not applied...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Panel GameObject's I... Read more
[mobile] Crash in libsystem_pthread.dylib`pthread_kill$VARIANT$mp + 112 ...
How to reproduce:1. Open the attached InterleavedShadowCascades.zip project2. Go to Project window/Assets/Settings and select Univer... Read more
[macOS] Crash in -[CocoaMainMenu validateMenuItem:] when using the Help ...
How to reproduce:1. Create a new Unity project2. Build the empty SampleScene3. Once the build is complete refocus the Editor4. Selec... Read more
[iOS][Metal] Shader compilation error when using half3[]
How to reproduce:1. Open the attached 01_Project.zip project2. Build for iOS and deploy the Xcode to the device Expected: The cube i... Read more
Physics2D.CapsuleCastNonAlloc doesn't return results on the right side w...
How to reproduce:1. Open user's attached "CapsuleTest" project2. Open the "SampleScene" scene Expected result: Red crosses (RaycastH... Read more
[VFX/URP] Standalone OGL doesn't render particles
- Create URP project- Switch Graphics API to OGL- Add package VFX- Add VisualEffect in a scene- Obseve the rendering of VFX in edito... Read more
[Android][IL2CPP] Build crashed on a device when setting C++ compiler co...
Steps to reproduce:1. Open user's attached project "Test2020.zip"2. Go to Build Settings3. Press Build and run to an Android device ... Read more
Code in UNITY_EDITOR block executes during Player or Assetbundle build
Steps to reproduce:1. Open user's attached project "UnityEditorWhenAssetbundling.zip"2. Go to Build Settings3. Build4. Launch the bu... Read more
Undoing slider fields when multi selecting from one common value to a no...
How to reproduce:1. Open the attached project2. Select the two directional lights3. Change the Baked Shadow Angle slider4. Undo5. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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- Crash with multiple stack traces when leaving a docked VFX Graph open