Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0a1
2019.4
2020.1
2020.1.0b12
2020.2
Issue ID
1256470
Regression
Yes
[Android][IL2CPP] Build crashed on a device when setting C++ compiler configuration is configured to Debug
Steps to reproduce:
1. Open user's attached project "Test2020.zip"
2. Go to Build Settings
3. Press Build and run to an Android device
Expected results: The app is built and opened on an Android device
Actual results: The app is built but crashes on Android device when opening
Reproducible with: 2019.3.0a1, 2019.4.0f1, 2020.1.0b14, 2020.2.0a15
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Not reproducible with: 2018.4.23f1, 2019.2.22f1
Note: Testing with 2019.2.22f1 version and below brakes the packages in the project, after resetting them the issue does not reproduce, then if the project is upgraded to an affected version it will still not reproduce, therefore, not certain if this is a regression or not. Compiler configuration settings can only be changed with IL2CPP scripting backend
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment