Search Issue Tracker
By Design
Votes
0
Found in
2019.3
2019.3.10f1
2019.4
2020.1
2020.2
Issue ID
1256326
Regression
No
Code in UNITY_EDITOR block executes during Player or Assetbundle build
Steps to reproduce:
1. Open user's attached project "UnityEditorWhenAssetbundling.zip"
2. Go to Build Settings
3. Build
4. Launch the build
Expected results: An empty scene will be opened in build
Actual results: A pink cube is displayed in the scene
Reproducible with: 2019.4.0f1, 2020.1.0b14, 2020.2.0a15
Unable to test with: 2018.4.23f1(project breaking)
Note: "Build and Run" fails the build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Resolution Note:
The code within "UNITY_EDITOR" block is only executed in the editor, but it creates scene objects that are actually serialized and that are then part of the game.
This is the intended behaviour.