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[Android] Application.Unload() causes a crash after multiple openings wi...
Steps to reproduce:1. Open user provided native Android application project on Android Studio2. Build & Run to a device3. Press ... Read more
[Windows, OSX][Gamepad] Weird behaviour and no more deadzones on Dualsho...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/241 causes the DualShockGamepadHID to no longer h... Read more
Native Audio plugin sample is broken for UWP on x86
How to reproduce:1. Open the attached project2. Build the project for UWP platform3. Open the solution file in the Visual Studio4. B... Read more
NullReferenceExceptions is thrown from the Addressables System when Crea...
To reproduce: 1. Download the attached project "bristol.zip" and open in Unity2. Open Package Manager3. Update Addressables System t... Read more
[Text Mesh Pro] Incorrect mesh bounds are assigned when text field is empty
To reproduce:1. Ope attached project "UnityTest.zip"2. Enter play mode3. Observe the console Expected: mesh bounds calculated correc... Read more
Navigating the Profilers "Raw Hierarchy" skips duplicate objects or gets...
Reproduction steps: 1. Create a New Project2. Open the Profiler window and select "Raw Hierarchy"3. Enter Play mode4. Click on an ob... Read more
AudioSources get "Calls" and take more "Time ms" when AudioSources are n...
Steps to reproduce:1. Open SampleScene from attached project "AudioSourceBug.zip"2. Open Profiler and press Record3. Press Play4. Fi... Read more
Editor freezes for couple of seconds when using LoadSceneAsync
Steps to reproduce:1. Open users attached project2. Open "SampleScene"3. Press Play4. Press space to initiate loading of the "Test" ... Read more
[Mobile] UpdateTpl<>() crashes when playing Particle System with Emissio...
To reproduce: 1. Download attached project "ParticleCrashBug.zip" and open in Unity2. Open "SampleScene" scene3. Build for Mobile4. ... Read more
[Pro builder] Unable to add pro-builder game objects in prefab editor
Unable to add pro-builder game objects in prefab editor Steps to repro:1. Open attached or create a new project2. Window > packag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed