Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1093486
Regression
No
[Windows, OSX][Gamepad] Weird behaviour and no more deadzones on DualshockGamepadHID
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/241
causes the DualShockGamepadHID to no longer have deadzones and default stick values.
The problem then persists for every other recent update
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment