Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.4.3f1
Issue ID
1093464
Regression
No
Native Audio plugin sample is broken for UWP on x86
How to reproduce:
1. Open the attached project
2. Build the project for UWP platform
3. Open the solution file in the Visual Studio
4. Build the solution (Debug | x86)
Expected result: When the build launches, an audio effect can be heard and there are no errors.
Actual result: When the build launches, the audio effect cannot be heard and there is an error, which says that the audio effect could not be found.
Reproducible with - 2017.4.0f1, 2017.4.14f1, 2018.2.15f1, 2018.3.0b9, 2019.1.0a8
Note: The issue is caused due to the linker automatically mangling function names. A workaround is to add a .def file which would tell the linker to not mangle the function name. More information: https://forum.unity.com/threads/problems-with-native-audio-sdk-on-x86-uwp-builds.565318/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
Resolution Note (fix version 2019.1):
Fixed with latest Native Audio Plugin SDK from https://bitbucket.org/Unity-Technologies/nativeaudioplugins/downloads/