Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0b6
Issue ID
1093574
Regression
No
[Android] Application.Unload() causes a crash after multiple openings within native Android App
Steps to reproduce:
1. Open user provided native Android application project on Android Studio
2. Build & Run to a device
3. Press "Hello World" button, wait until embeded Unity app loads
4. Press the back button, repeat from step 3 if the app does not crash
Expected result: Application.Unload() should not cause application to crash
Reproduced in: 2019.1.0a6, 2018.3.0b6 with .NET 4.6 and .NET 3.5
Tested devices:
Repro:
VLNQA00137, Samsung Galaxy S9+ (SM-G965F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00155, Meizu PRO 7 Plus (PRO 7 Plus), Android 7.0, CPU: MediaTek Helio X30 MT6799, GPU: PowerVR Rogue Marlowe
VLNQA00001, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
No repro:
VLNQA00093, Samsung Galaxy S6 edge (SM-G925F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00028, Samsung Galaxy Note4 (SM-N910F), Android 6.0.1, CPU: Snapdragon 805 APQ8084, GPU: Adreno (TM) 420
VLNQA00124, Google Pixel 2 XL (Pixel 2 XL), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540 - notifies that app keeps crashing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Xcode] "InfoPlist (English)" is required when "InfoPlist (English (United States))" already exists
- [tvOS] Crash when closing the On Screen Keyboard with tvOS version <15.0
- Temporal Anti-aliasing (TAA) produces severe artifacting when quality set to Very High
- [iOS] Player crashes when using “WebCamTexture” on specific iOS devices
- [Linux][IL2CPP] Player crash call stack is not displayed when the build is run with "-batchmode -nographics" arguments
Add comment