Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.11f1
Issue ID
1093352
Regression
No
[Mobile] UpdateTpl<>() crashes when playing Particle System with Emission rate set to Infinity
To reproduce:
1. Download attached project "ParticleCrashBug.zip" and open in Unity
2. Open "SampleScene" scene
3. Build for Mobile
4. Deploy the Built project to the device
Expected results: App works as expected
Actual results: App crashes during playtime of Particle System
Notes:
- This issue appears on iOS and Android
- This issue does not appear on Standalone
- On Unity 2019.1 Stacktrace is different
- Stacktraces are shared in Comments section
Tested with:
- iPhone 7s Plus iOS 12.0
- iPhone X iOS 12.1
- Google Pixel XL, Android: 8.0.0, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
Reproduced on Unity 2018.2.0a1, 2018.2.11f1, 2018.2.14f1, 2018.3.0b7 and 2019.1.0a6
Could not check on 2017.4 because project becomes corrupted
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment