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[Android] "signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000000...
Repro steps:1. Open user attached project2. Build and Run on Android3. Wait for the Rocket to get destroyed4. Start rapidly tapping ... Read more
[Android] Depth texture is not readable in BlueStacks and some Android d...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display Actual: The blue depth texture is blank Reprod... Read more
WAV and MP3 audio clips contain audio spikes when exported to AAC
Reproduction steps:1. Open the attached project2. Build it for WebGL3. Play the built project4. Press on the WAV button Reproduced o... Read more
[iOS] Memory usage increased 8-10% from 2017.4 to 2018.2
While testing with the project from https://fogbugz.unity3d.com/f/cases/1100123/ I noticed that memory usage appears to have increas... Read more
Objects' visibility cannot be toggled off in Hierarchy window when Hidde...
To reproduce:1. Open any project2. Make sure Hidden object are set to visible3. In Hierarchy window, try changing the visibility of ... Read more
InvalidOperationException raises while creating a variant from script se...
1. Open attached project2. Click "Test->Run" menu item3. Open "Variant" prefab asset4. Delete "Variant" prefab asset5. click "Tes... Read more
Timeline - A warning is produced when creating a new project
When you create a new project, a Timeline related warning will be shown in the console. 1. Install Unity2. Create a new project with... Read more
[LWRP] Cyan level is too high in the LWRP template scene when using Gamm...
To reproduce:1. Create a new project with LWRP template (for 2019.1 version use Unity hub)2. Open SampleScene3. Switch color space t... Read more
[Android][GLES2] Artifacts in sampling reflection probes (problem with t...
How to reproduce:1. Open attached "ReproCorridor" project2. Build&Run project to Android Result - Materials are rendered with ar... Read more
[Android] 'Platform does not support compute shaders' error when setting...
Steps to reproduce:1. Open 'build settings' and switch to Android platform2. Open 'player settings' and set 'GPU Skinning' on / off3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code