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Receiver can not keep up with the amount of data sent error when writing out test results for graphics playmode tests

Unity Test Runner


When trying to get reference images for more than about 10 screenshots when using the grahics playmode test framework (included in the Scriptable Render Pipeline project an error prevents all the screenshots being written into the test results.

Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:SendMessage(String, Byte[], Int32)
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte[], Int32)
UnityEngine.Networking.PlayerConnection.PlayerConnection:Send(Guid, Byte[])
UnityEngine.TestTools.TestRunner.Callbacks.<SendDataRoutine>c__Iterator0:MoveNext() (at C:\buildslave\unity\build\Extensions\TestRunner\UnityEngine.TestRunner\TestRunner\Callbacks\RemoteTestResultSender.cs:129)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[C:\buildslave\unity\build\Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 452]
(Filename: C:/buildslave/unity/build/Extensions/TestRunner/UnityEngine.TestRunner/TestRunner/Callbacks/RemoteTestResultSender.cs Line: 129)

Appears to be a problem when the player sends the results back to the editor at the end of a test run.

I didn't mark this as a Graphics Playmode Test package issue as although this package can reproduce the issue it doesn't seem specific to it but more an issue with sending a large amount of data back to the editor for the test results.

Relevant Slack thread for this

Comments (1)

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