Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b6
2018.3.0b8
Issue ID
1094635
Regression
Yes
Swapping texture on material at runtime results in missing texture
Repro steps:
1. Open the project without deleting the Library folder
2. Observe Swap_Tex component on neko:body object
-> 2 missing textures
3. Close Unity, delete Library folder
4. Open the project again
5. Observe Swap_Tex component on neko:body object
-> the 2 slots are assigned with textures
Reproduced with: 2018.3.0b6, 2018.3.0b8, 2019.1.0a7 (trunk)
Regressed in 2018.3.0b6
Not reproduced with: 2018.3.0b5, 2018.2.13f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
- Context menus open on a different monitor when there are three monitors used
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
Add comment