Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b6
2018.3.0b8
Issue ID
1094635
Regression
Yes
Swapping texture on material at runtime results in missing texture
Repro steps:
1. Open the project without deleting the Library folder
2. Observe Swap_Tex component on neko:body object
-> 2 missing textures
3. Close Unity, delete Library folder
4. Open the project again
5. Observe Swap_Tex component on neko:body object
-> the 2 slots are assigned with textures
Reproduced with: 2018.3.0b6, 2018.3.0b8, 2019.1.0a7 (trunk)
Regressed in 2018.3.0b6
Not reproduced with: 2018.3.0b5, 2018.2.13f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
Add comment