Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0b8
Issue ID
1094408
Regression
Yes
Prefab loses references when instantiated from the Resource Folder
This issue appeared when upgrading a customer project from 2017.4 LTS to 2018.3.
I tried to repro this in a smaller similar project, but it seems somehow isolated to that particular Photon behaviour and that particular setup, so instead, i removed most of the unnecessary scripts and items from the project.
Repro steps:
- download this project and run the dummy scene
- the scene will instantiate the LevelLoadUI from the Resource folder
- the top level LevelLoadUI object has a script called PhotonLevleLoader. This will have a bunch of public variables referencing the Loading Bar images and such.
- when pressing play, all these references are lost
- when inspecting hte prefab in the project, the references are there
Reproducible with: Unity 2018.3.0b8, Unity 2018.3.0.a6
Not reproducible with Unity 2018.2.13f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
Add comment