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Real-time light probes SH coefficients turn black in play mode when usin...
To reproduce:1. Open up the attached project ("case_1113676-LightMapTest.zip")2. Open up scene "Repro"3. Go to the Lighting tab ->... Read more
Set as default Preset button is disabled when working with Sprite Atlas ...
How to reproduce:1. Create a new Unity project2. Create a new Sprite Atlas3. Create a Preset for the Sprite Atlas4. In the Inspector... Read more
Editor crashes with memcpy or MemoryCacherReadBlocks::DirectRead when op...
How to reproduce:1. Open attached project----------Observe the crash ----------Fixed in 2018.3.2f1, 2019.1.0a1 Read more
Crash on SimulationCallbackReceiver::onContact when objects are destructing
How to reproduce:1. Open attached Unity project2. Enter the Play moe3. Move player-- Editor will crash on SimulationCallbackReceiver... Read more
[WebGL] Any scripts with Timeline crashes on browser with "Uncaught Runt...
Steps to reproduce:1. Open user attached project2. Build & Run to WebGL3. Observe the "Uncaught RuntimeError: memory access out ... Read more
Shader and a shader category both get ticked on the material shader sele...
How to reproduce:1. Open the "case_1113522-ShaderSelection" project2. Open the "Unlit" material in the inspector and open the shader... Read more
Editor crashes with CollectObjectHierarchyWithHideFlagFilter when openin...
How to reproduce:1. Open attached project "CarParkGame"2. In Project window find and open Scene "Game"----------------------Observe ... Read more
[Occlusion Culling] Occlusion Culling produces inaccurate results
Steps to reproduce:1. Open QA attached project2. Open Occlusion settings and bake with the default parameters3. Select Main Camera, ... Read more
[TreeCreator] Nodes from Tree Data file aren't automatically removed whe...
To reproduce:1. Open attached project ("New Folder")2. Select the Tree in the scene window. In rightmost Inspector window, select th... Read more
Assertion failed on expression: 'm_Memory.renderTexture Bytes >= 0' erro...
How to reproduce:1. Open attached project2. Create UI > Image3. Enable Color Picker for the Image Reproducible with: 2018.3.2f1, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open