Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.15f1
Issue ID
1101944
Regression
No
[iOS] Unity Remote 5 getting Assertion failed on expression: 'uploadDstFormat == format errors on iOS device
To reproduce:
1. Open users attached project "ScARedyCAS-Unity.zip"
2. Open "XnAR_Test.unity" scene
3. Connect iOS device to your machine
4. Enter Play mode
5. When the project is connected to the device observe the console
Expected result: no errors in the console while using Unity Remote 5
Actual result: getting non-stop errors "Assertion failed on expression: 'uploadDstFormat == format'"
Reproduced on:
2017.4.0f1 2017.4.17f1 2018.2.19f1 2018.3.0f2
Notes:
2019.1.0a12 Unity freezes when an iOS device is connected with Unity Remote 5
Devices reproduced on:
iPhone XS Max iOS 12.0
iPhone X iOS 11.3.1
Not getting the errors but the camera doesn't show anything on:
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment