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Player crashes when Legacy Particle systems in Asset bundle 2017 are used
How to reproduce: 1. Open attached project ("vrchat-legacy-particle-crash.zip") 2. Make sure scripting backend is set to IL2CPP 3. B... Read more
Substance Designer material support warnings are thrown on project load ...
How to reproduce: 1. Open project from "SubstanceTest.zip" 2. Inspect Console window Expected result: No warnings in Console Actual... Read more
Build performance regression when using IL2CPP with Burst, Entites, Unit...
Reproduction steps: 1. Open the attached "1219572.zip" project 2. Build the project Expected result: The build duration varies from... Read more
Slider texture multiplies when dragged upwards in the game world
Steps to reproduce: 1. Open QA-Supplied project (link in edit) 2. Open Scene _scene -> "_SurvivalScene" 3. Inspect the Game view Ex... Read more
Loading a mesh that is used only for collision allocates Metal memory
How to reproduce: 1. Open the user-supplied "TestProject.zip" Unity project 2. Build for iOS, open the build on Xcode and deploy on ... Read more
Cloth External Acceleration is applied in local space instead of world s...
How to reproduce: 1. Open the attached 'project-1221805.zip' project 2. Enter Play mode 3. Observe the movement of both plane's Exp... Read more
[2D] "Invalid targetHash" and "Assertion failed" error messages when de...
"Invalid targetHash" and "Assertion failed" error messages when deleting packed atlases Error messages occur when atlases are packe... Read more
Invalid dependencies error is thrown when DOTS Editor and Hybrid Rendere...
How to reproduce: 1. Create an empty project 2. Open the Package Manager 3. Install DOTS Editor package 4. Install Hybrid Renderer p... Read more
[2019.3] Meshes loaded from AssetBundle requires Read Enabled if used as...
How to reproduce: 1. Open the attached project 2. Add the "BundleBuild.cs" script to the project 3. Assets > Build AssetBundles 4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object