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Fixed

Fixed in 2020.3.38f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b8, 2023.1.0a8

Votes

1

Found in

2020.3.34f1

2021.3.3f1

2022.1.13f1

2022.2.0a16

2023.1.0a5

Issue ID

UUM-3326

Regression

No

[HDRP] upperHemisphereLuxValue always return 1 despite which HDRI Texture is set and what's displayed in the Inspector

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How to reproduce:
1. Open the user's attached "SkyBug" project
2. Open the "HDRISkyBug" Scene
3. Select the "Sky Volume" GameObject in the Hierarchy
4. Select any "Volume (Component) -> HDRI Sky" HDRI Texture in the Inspector

Expected result: upperHemisphereLuxValue value changes depending on which HDRI Texture is selected
Actual result: upperHemisphereLuxValue always return 1 despite which HDRI Texture is set. The proper value is displayed in the "HDRI Sky Override" in the Inspector

Reproducible with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.31f1), 12.1.6 (2021.2.16f1), 13.1.7 (2022.1.0b12), 14.0.1 (2022.2.0a8)

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