Search Issue Tracker
Active
Votes
0
Found in [Package]
0.50.0-preview.24
Issue ID
1412331
Regression
Yes
[DOTS] Asset access errors thrown after upgrading to Entities 0.50.0-preview.24
How to reproduce:
1. Open the user's attached project "ts2_test.zip"
2. Observe the Console window
Expected results: No errors occur
Actual result: Errors occur on launch
Reproducible with: 0.50.0-preview.24, 0.51.0-preview.32 (2020.3.31f1, 2020.3.35f1)
Could not test with: 0.17.0-preview.42 (unable to downgrade)
Reproducible on: macOS (Intel) Monterey 12.3.1
Errors occurring:
Temp\GeneratedCode\TargetingSystem\MissileSystem__System_938197271.g.cs(286,35): error CS0103: The name 'HandleMissileRotation' does not exist in the current context
Assets\Plugins\GeometricVision\TargetingSystem\EntitiesExamples\Assets\Code\ExampleSystems\MissileTurretSystem.cs(160,21): error CS1673: Anonymous methods, lambda expressions, query expressions, and local functions inside structs cannot access instance members of 'this'. Consider copying 'this' to a local variable outside the anonymous method, lambda expression, query expression, or local function and using the local instead.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment