Search Issue Tracker
Active
Votes
0
Found in [Package]
0.50.0-preview.24
Issue ID
1412331
Regression
Yes
[DOTS] Asset access errors thrown after upgrading to Entities 0.50.0-preview.24
How to reproduce:
1. Open the user's attached project "ts2_test.zip"
2. Observe the Console window
Expected results: No errors occur
Actual result: Errors occur on launch
Reproducible with: 0.50.0-preview.24, 0.51.0-preview.32 (2020.3.31f1, 2020.3.35f1)
Could not test with: 0.17.0-preview.42 (unable to downgrade)
Reproducible on: macOS (Intel) Monterey 12.3.1
Errors occurring:
Temp\GeneratedCode\TargetingSystem\MissileSystem__System_938197271.g.cs(286,35): error CS0103: The name 'HandleMissileRotation' does not exist in the current context
Assets\Plugins\GeometricVision\TargetingSystem\EntitiesExamples\Assets\Code\ExampleSystems\MissileTurretSystem.cs(160,21): error CS1673: Anonymous methods, lambda expressions, query expressions, and local functions inside structs cannot access instance members of 'this'. Consider copying 'this' to a local variable outside the anonymous method, lambda expression, query expression, or local function and using the local instead.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment