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Terrain Detail Mesh creates unnamed "Texture2D" with no reference to an ...
Reproduction steps:1. Open the attached project "Bug Test.zip"2. Open the Memory Profiler from "Window > Analysis > Memory Pro... Read more
InputActionReference's reading resets when InputActionMap has an action ...
How to reproduce:1. Open the attached project "TestInputActionReference.zip"2. Open Assets/Scenes/SampleScene.unity3. Build And Run ... Read more
[Android] Android NDK installed in default path throws "Android NDK not ...
Steps to reproduce: Open new Unity Project In Build Settings, switch platform to "Android" In Build Settings, Build Observe modal er... Read more
NavMesh.Raycast doesn't return correct hit position
Steps to reproduce:1. Open the user attached "NavMeshCastTest03.zip" project2. Open SampleScene3. Watch the Gizmo in the Scene Windo... Read more
NullReferenceException is thrown when an empty .mat file is imported
Reproduction steps:1. Create a new project2. Install "Shader Graph" package3. Import "BrokenMat.mat" asset Expected result: Only "Fi... Read more
Terrain material does not receive updates when its color is changed usin...
Reproduction steps:1. Open the attached 'MapTest' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the 'MapManager' Game... Read more
Typo in the error message when the Hub encounters a critical error
How to reproduce:1. Install Unity Hub in the default location2. Create a new project on a BitLocker encrypted drive while it is unlo... Read more
TAA quad-like artifacts around moving silhouettes
When TAA is on and object moves, some weird quad-shaped artifacts can show up around silhouettes of moving objects. Read more
Garbage is generated by the AutoConnect method when deleting a Terrain w...
Reproduction steps:1. Open the user's attached "AutoConnectBug.zip" project2. Open the "AutoConnect_Unecessary_Garbage_Generation" S... Read more
Terrain data becomes corrupted after pulling from git remote
How to reproduce:1. Clone the repository (linked in the edit below)2. Switch to the terrain-origin branch and create a new testing b... Read more
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