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[HDRP] Unpopulated RenderPipelineResources result in a memory leak
Sometimes when updating a project to a significantly different version of HDRP, RenderPipelineResources do not get populated properl... Read more
Assertion when accessing PlayableDirector Component of a GameObject Inst...
How to reproduce:1. Open attached project "case_1120186-AssetBundleWithTimeline" and scene "TimelineAssetBundle"2. Enter Play Mode3.... Read more
Monodevelop will not open to the file it was launched for
To reproduce:0) Have MonoDevelop installed and set in Preferences as the default editor1) Create a new project2) Create a script3) O... Read more
[Android] Calling AndroidJavaClass() for a non-existent class causes a c...
Steps to reproduce:1. Open the attached project2. Open Window/General/Services3. In the Services tab, open Cloud Diagnostics4. Enabl... Read more
Errors are thrown when using AssetSettingsProvider default script from t...
To reproduce:1. Open attached project ("AssetSettingsProviderErrors")2. In the Menu bar, select Edit > Project settings3. Inspect... Read more
Read-only "FBX" file gets corrupted after changing one of its materials ...
Reproduction steps: 1. Create a New Project and import the FBX file2. Drag FBX into the scene3. Create a New Animation Clip4. Enable... Read more
[UI] Child of Canvas is corrupted when Main Camera size is set to 0 in t...
To reproduce:1. Create a new project2. Create Canvas and add a cube to it3. Set "Render Mode" in Canvas to "Screen Space - Camera"4.... Read more
[Test Runner] TearDown method first is called form child class then from...
Steps to reproduce:1. Download 1120079_repro.zip2. Run test in EditMode Expected results: TearDown method first is called from a bas... Read more
Frame Debugger gets disabled when exiting maximized window
How to reproduce:1. Create a new project2. Open "Frame Debug" window3. Enable "Frame Debug"4. Maximize "Frame Debug" window5. Exit m... Read more
MaterialPropertyBlock only sets color of the 0th index when using Render...
Reproduction steps:1. Open the Project inside of "SkinnedMeshRenderer MaterialPropertyBlock Issues.zip"2. Select the "Mesh" GameObje... Read more
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