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0
votes
Fixed

[HDRP] Unpopulated RenderPipelineResources result in a memory leak

Package: Scriptable Render Pipeline HD

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Jan 24, 2019

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Version/s:

Sometimes when updating a project to a significantly different version of HDRP, RenderPipelineResources do not get populated properl... Read more

0
votes
Fixed

Assertion when accessing PlayableDirector Component of a GameObject Inst...

Timeline

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Jan 24, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a2

How to reproduce:1. Open attached project "case_1120186-AssetBundleWithTimeline" and scene "TimelineAssetBundle"2. Enter Play Mode3.... Read more

0
votes
Won't Fix

Monodevelop will not open to the file it was launched for

Linux

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Jan 24, 2019

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Version/s: 2017.4.0f1, 2018.3.0f2, 2018.3.2f1, 2019.2.0a2

To reproduce:0) Have MonoDevelop installed and set in Preferences as the default editor1) Create a new project2) Create a script3) O... Read more

0
votes
Fixed

[Android] Calling AndroidJavaClass() for a non-existent class causes a c...

Mobile

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Jan 23, 2019

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Version/s: 2018.3.0a4, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open the attached project2. Open Window/General/Services3. In the Services tab, open Cloud Diagnostics4. Enabl... Read more

0
votes
By Design

Errors are thrown when using AssetSettingsProvider default script from t...

Asset - Database

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Jan 23, 2019

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Version/s: 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a2

To reproduce:1. Open attached project ("AssetSettingsProviderErrors")2. In the Menu bar, select Edit > Project settings3. Inspect... Read more

0
votes
Fixed

Read-only "FBX" file gets corrupted after changing one of its materials ...

Asset - Importers

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Jan 23, 2019

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Version/s: 2018.3.0a6

Reproduction steps: 1. Create a New Project and import the FBX file2. Drag FBX into the scene3. Create a New Animation Clip4. Enable... Read more

0
votes
Duplicate

[UI] Child of Canvas is corrupted when Main Camera size is set to 0 in t...

uGUI

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Jan 23, 2019

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Version/s: 2018.3.0a5, 2018.3.2f1

To reproduce:1. Create a new project2. Create Canvas and add a cube to it3. Set "Render Mode" in Canvas to "Screen Space - Camera"4.... Read more

0
votes
Fixed

[Test Runner] TearDown method first is called form child class then from...

Package: Test-Framework

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Jan 23, 2019

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Version/s: 2017.4.0f1, 2018.2.6f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download 1120079_repro.zip2. Run test in EditMode Expected results: TearDown method first is called from a bas... Read more

0
votes
Won't Fix

Frame Debugger gets disabled when exiting maximized window

Profiling

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Jan 23, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a2

How to reproduce:1. Create a new project2. Open "Frame Debug" window3. Enable "Frame Debug"4. Maximize "Frame Debug" window5. Exit m... Read more

0
votes
Not Reproducible

MaterialPropertyBlock only sets color of the 0th index when using Render...

Graphics - General

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Jan 23, 2019

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Version/s: 2018.2.18f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps:1. Open the Project inside of "SkinnedMeshRenderer MaterialPropertyBlock Issues.zip"2. Select the "Mesh" GameObje... Read more

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