Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X
Votes
0
Found in
2018.3.0a6
Issue ID
1120097
Regression
Yes
Read-only "FBX" file gets corrupted after changing one of its materials and undoing
Reproduction steps:
1. Create a New Project and import the FBX file
2. Drag FBX into the scene
3. Create a New Animation Clip
4. Enable "Preview" and "Record"
5. Change any materials color
6. Save the Scene
7. Undo
Expected Result: Undo
Actual Result: FBX gets corrupted
Reproduced with: 2019.2.0a8, 2019.1.0b7, 2018.3.9f1, 2018.3.0a7, 2018.3.0a6
Did not reproduce on: 2018.3.0a5, 2018.3.0a4(Couldn't change material color), 2018.3.0a2, 2018.3.0a1, 2018.2.20f1, 2018.1.9f2, 2017.4.23f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fields are not focused correctly when using UI Builder
- UNITY_SERVER scripting define does not work when switching to Dedicated Server from Windows by script
- Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is set to false
- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration
Add comment