Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.3.0a4
2018.3.2f1
2019.1.0a1
2019.2.0a1
Issue ID
1120132
Regression
Yes
[Android] Calling AndroidJavaClass() for a non-existent class causes a crash in Player when Cloud Diagnostics is enabled
Steps to reproduce:
1. Open the attached project
2. Open Window/General/Services
3. In the Services tab, open Cloud Diagnostics
4. Enable Crashes and exceptions
5. Open Sample Scene
6. Open Build Settings
7. Press 'Add Open Scenes'
8. Build and run to Android device
Reproducible with: 2018.3.0a4, 2018.3.5f1, 2019.1.0a1, 2019.1.0b3, 2019.2.0a4
Not reproducible with: 2017.4.20f2, 2018.3.0a3
Reproducible with devices:
Lge Nexus 4 (Nexus 4), Android 5.1.1, CPU: Snapdragon S4 Pro APQ8064, GPU: Adreno (TM) 320
Samsung Galaxy S7 (SM-G930V), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Samsung Galaxy S7 (SM-G930F), Android 7.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
Samsung Galaxy Note8 (SM-N950U), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Google Pixel XL (Pixel XL), Android 9, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
Google Pixel 2 XL (Pixel 2 XL), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Note: does not always crash on the first run
Fixed in: 2018.3.8f1, 2019.1.0b6, 2019.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 3D Sample Scene (HDRP) template tutorial Welcome Dialog pop-up doesn't appear on project creation
- [Profiler] The Addressable Asset Module module outputs an ArgumentException when asset GUIDs produce a hash collision with Addressables
- Huge amounts of tests have a start delay when pressing "Run All" in the Test Runner
- Blackboard: Double borders around the tooltip
- [WebGL]VideoPlayer Rendering stops when setting FilterMode of a texture downloaded with UnityWebRequestTexture.GetTexture()
Add comment