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0
votes
Duplicate

[LWRP] OnDrawGizmos renders not from the perspective of the Camera when ...

Package: Scriptable Render Pipeline Lightweight

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Apr 15, 2019

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Version/s: 5.7.2

How to reproduce:1. Open user attached project "New Unity Project (2).zip"2. Open Scene Window3. In the hierarchy, select "Main Came... Read more

0
votes
Won't Fix

Script component called "Object" cannot be assigned to a field in the In...

Scripting

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Apr 15, 2019

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Version/s: 2017.3.0f3, 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "case_1146092-ObjectField" project2. Select "Tester" in the Hierarchy3. Drag the "NotObject" f... Read more

0
votes
Fixed

LWRP UI does not sort correctly in Scene View when UI Elements with diff...

Package: Scriptable Render Pipeline Lightweight

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Apr 15, 2019

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Version/s: 5.10.0

How to reproduce:1. Open attached project2. See the difference between Scene and Game view Reproducible with: 2019.1.0b6, 2019.2.0a1... Read more

0
votes
Fixed

UPM Package Manager recusively checks out submodules

Packman

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Apr 15, 2019

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Version/s: 2018.3, 2018.3.11f1

When adding a custom git repo to the unity package manger, it attempts to recursively checkout the submodules at that tag. Expected ... Read more

0
votes
Fixed

[Direct3D11] Texture has yellow tint when loading it with LoadRawTexture...

DirectX12

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Apr 14, 2019

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Version/s: 2019.1.0a1, 2019.1.0f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "Case_1146074_dx11.zip"2. Open "Main" scene3. Enter Play Mode Expected result: Rightmost p... Read more

0
votes
By Design

[LWRP] Camera loses "Clear Flags" option

Package: Scriptable Render Pipeline Lightweight

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Apr 14, 2019

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Version/s: 5.7.2

Steps to repro:1. Create a new empty project2. Open Package Manager and install RenderPipeline - Lightweight3. Create LightweightRen... Read more

1
votes
Fixed

[iOS]crash on "lookup<core::basic_string<char, core::StringStorageDefaul...

iOS

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Apr 14, 2019

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Version/s: 2017.4, 2018.3, 2018.3.11f1, 2018.4, 2019.3, 2020.1

How to reproduce:1. Download the project from the link provided in the Edit section or create a new one2. Go to the File-&gt; Build ... Read more

0
votes
By Design

Using UsePass "Standard/SHADOWCASTER", IsKeywordEnabled("_ALPHABLEND_ON"...

Shaders

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Apr 14, 2019

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Version/s: 2019.1.0a1, 2019.1.0a14, 2019.1.0f1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open users attached project "TestVRM.zip"2. Open "SampleScene.unity" scene3. Select "Cube1" game object in the hiera... Read more

4
votes
By Design

Nested Prefabs hideflags are not applied when Prefab is saved

Scene Management

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Apr 14, 2019

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Version/s: 2018.2.21f1, 2018.3.11f1

How to reproduce:1. Open the attached 'PrefabDontSaveInEditorBug.zip' project2. Go to the Project tab -&gt; "Scenes" and open "Sampl... Read more

0
votes
Fixed

InspectorElement breaks layout when it's style variable flewGrow equals ...

UI Toolkit

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Apr 14, 2019

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Version/s: 2018.3.0a7, 2018.3.9f1

Reproduction steps:1. Open the attached project inside of "YogaLayout.zip"2. Open "UIElement Inspector No Grow" Window inside of Win... Read more

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