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Duplicating points in Line Renderer component with ctrl + D shortcut res...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Select LineRenderer game object3. Enter edit mode4. Clic... Read more
Game View stutters on Play Mode when memory contains a lot of class inst...
Reproduction steps:1. Open the attached project inside of "Net4.x Freeze example.zip"2. Open and Play "SampleScene" Expected result:... Read more
Pre-exposure breaks default light used by Scene View lighting toggle
Just finished a discussion with UX. We (Lighting Team) will be implementing an additional exposure slider in the Scene view, next to... Read more
Prefab preview scene in Auto mode ignores baked lighting data
Prefabs can be opened in a separate scene, a prefab preview scene. This scene, like all others, can have Auto mode in its Lighting s... Read more
Editor font is not displayed correctly if the Package Manager window is ...
If you load a project that has the Package Manager Window open, the font in the editor will not be displayed correctly. It will stay... Read more
Editor windows respond to mouse events outside the window
It seems as though editor windows will sometimes respond to mouse events outside the window area. If you drag an editor window, then... Read more
Error when switching scenes while the Editor section of Project Settings...
Error when switching scenes while the Editor section of Project Settings is open If you have the Project Settings window open on the... Read more
Not all Collaborate projects are visible when using Unity Hub
How to reproduce:1. Open Unity Hub2. Select Projects > In the Cloud3. See that not all projects are listed in this section Reprod... Read more
[VCS] Console constantly prints warning if file is excluded from workspace
Steps to reproduce: 1. Create new project2. Submit it to perforce3. In p4v, edit workspace to exclude specific folder in project4. I... Read more
Artifact in search box when window scaling is above 100
If you have your Windows scaling set above 100%, there will be a small band of pixels shown in the search boxes used throughout the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used