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Particle systems spend processing time on collisions for unused layers
This causes heavy CPU usage when there are many gameobjects in the scene Steps to reproduce: 1. Download and open the attached proj... Read more
Mesh compression causes UVs to come in as NaN
Reproducible with: 5.6.0a3 5.5.0f1 5.4.3f1 5.3.6f1 Reproduction Steps: 1- Download and open the reproduction project. (852297_proj... Read more
[WSA] Profiler is blocked by Windows Firewall in 5.5.0b11
Reproduction steps: 1.Build any project to Windows Store Apps using Development build (with or without Auto-connect profiler) 2. Dep... Read more
NullReferenceException when un-docking preview window
Un-docking (RMB-click on previewer bar) generates an error in the console... NullReferenceException: Object reference not set to an... Read more
[Android] OnAudioFilterRead with IL2CPP backend crashes application
How to reproduce: 1. Open attached project 2. Build and run with IL2CPP backend 3. Wait for the app to crash (1 - 10 minutes). Seems... Read more
[Android/Multiscreen] App crashes on attempt to init external display
Not device specific. STR 0. Connect to your android device second screen, eother oever MHL cable or using ChromeCast 1. build and r... Read more
[VR] switching stereo rendering during playback causes rendering issues
if the stereo rendering method is changed during playback rendering issues occur. Read more
[Android] Unaccounted time between:PlayerEndOffFrame and InputProcess wh...
Steps to reproduce: 1) Download attached project 'MotoG4.zip' and open in Unity 2) Make sure 'Development Build' and Autoconnect P... Read more
When hitting apply on prefab with rigidbody attached, freeze rotation pa...
Reproduction steps: 1. Open the attached project 2. Select the cube in the hierarchy 3. Check any two of the "freeze rotation" param... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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