Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b11
Issue ID
852808
Regression
Yes
When hitting apply on prefab with rigidbody attached, freeze rotation parameters are reset
Reproduction steps:
1. Open the attached project
2. Select the cube in the hierarchy
3. Check any two of the "freeze rotation" parameters in the rigidbody component
4. Hit apply on the prefab
5. Observe the parameters reset instantly.
*note1* This doesn't happen when all three parameters are set to true
*note2* If you drag an other instance of the prefab into the scene, the parameters seem to be fine (they're set to whatever's been set to them)
Reproduced on: 5.5.0b11
Not reproducible on:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment