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Fixed in 5.5.1



Found in


Issue ID




[Android] Unaccounted time between:PlayerEndOffFrame and InputProcess which causes a huge performance issue on MotoG4



Steps to reproduce:

1) Download attached project '' and open in Unity
2) Make sure 'Development Build' and Autoconnect Profiler' enabled
3) Build and run scene 'testy' on a device
4) Check performance in profiler

Expected result: section / activity should be covered by a profiler sample
Actual result : section / activity shows 'Unaccounted time between:PlayerEndOffFrame and InputProcess' which also causes a huge performance issue

Reproduced with: 5.4.3f1, 5.5.0f2, 5.6.0a3
Not reproduced with: 5.3.7p1

Comments (3)

  1. datacat

    Dec 12, 2017 09:19

    This problem still exist in 5.6.2p4 , and I use andriod phone MX4. It's very big problem!!

  2. Guillaumzed

    Mar 14, 2017 09:44

    I still have 5200 InputProcess calls in the last 5.5.2p1update

    I've opened this thread about it :

    Perhaps a regression between 5.5.1 and 5.5.2 ?

  3. RescuerRus

    Nov 29, 2016 19:22

    Huge fps drops in empty scene on android device. Confirmed that.

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