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Fixed in 5.5.1

Votes

2

Found in

5.4.0p3

Issue ID

827110

Regression

Yes

[Android] Unaccounted time between:PlayerEndOffFrame and InputProcess which causes a huge performance issue on MotoG4

Android

-

Steps to reproduce:

1) Download attached project 'MotoG4.zip' and open in Unity
2) Make sure 'Development Build' and Autoconnect Profiler' enabled
3) Build and run scene 'testy' on a device
4) Check performance in profiler

Expected result: section / activity should be covered by a profiler sample
Actual result : section / activity shows 'Unaccounted time between:PlayerEndOffFrame and InputProcess' which also causes a huge performance issue

Reproduced with: 5.4.3f1, 5.5.0f2, 5.6.0a3
Not reproduced with: 5.3.7p1

Comments (3)

  1. 68f7641ec22a5f1c5a7dd2991e5bed05?d=mm

    datacat

    Dec 12, 2017 09:19

    This problem still exist in 5.6.2p4 , and I use andriod phone MX4. It's very big problem!!

  2. F14da2dfa0dcd69e0b132db6f15be71c?d=mm

    Guillaumzed

    Mar 14, 2017 09:44

    I still have 5200 InputProcess calls in the last 5.5.2p1update

    I've opened this thread about it :
    https://forum.unity3d.com/threads/loadscene-takes-way-too-long-to-charge-a-scene-on-android-5-5-2p1-inputprocess-issue.460958/

    Perhaps a regression between 5.5.1 and 5.5.2 ?

  3. 68ecc1ec010d574bb542b72d12fb01c3?d=mm

    RescuerRus

    Nov 29, 2016 19:22

    Huge fps drops in empty scene on android device. Confirmed that.

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