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Trasition Exit time taken from source state, not destination state 1. What happened Transistion/State finishes before it's Exit tim... Read more
How to reproduce: 1. Open the attached "FontBug" package 2. Open test scene 3. Select one of the Text game objects and change its fo... Read more
Weird shadow artifacts on a mesh with 'Receive Shadows' enabled when running a built application on certain devices. Read more
To reproduce: 1.Extract attached "repro.zip" file. 2.Inside it there is a already built project and project source. 3.Run "start_loo... Read more
How to reproduce: 1. Open attached project - When opening the project, this output is printed in the console: OnEnable [Static CTO... Read more
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Enter play mode 5. Select cube and change color on SetEm... Read more
Steps to reproduce: 1. Open the attached project 2. Open up Profiler window 3. Open and play 'bootstrap' scene 4. Click any of the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- TrailRenderer.SetPosition will log a Index out of bounds error when index is in bounds of the positionCount property
- [URP] Graphics.DrawMeshInstancedIndirect rendering correctly after clicking an another application/refreshing Assets
- Packages under V2 lifecycle are incorrectly labeled as 'Pre-Release' or 'Release'
- Runtime theme's text color and font-size cannot be overridden from user stylesheets using :root selector
- [iOS] [IL2CPP] try-catch when() filter fails