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0
votes
Fixed

Trasition Exit time taken from source state, not destination state

Animation

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Jun 15, 2015

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Version/s: 5.2.0a1

Trasition Exit time taken from source state, not destination state 1. What happened Transistion/State finishes before it's Exit tim... Read more

2
votes
Fixed

Switching font and changing font size scrambles another text object

UI

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Jun 15, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open the attached "FontBug" package 2. Open test scene 3. Select one of the Text game objects and change its fo... Read more

0
votes
Won't Fix

[Android][MeshRenderer] Shadow artifacts on mesh renderer with 'Receive ...

Android

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Jun 15, 2015

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Version/s: 5.1.0p1

Weird shadow artifacts on a mesh with 'Receive Shadows' enabled when running a built application on certain devices. Read more

0
votes
Won't Fix

Built project crashes sometimes with OpenAdapter10 and Behaviour::Transf...

Windows Standalone

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Jun 15, 2015

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Version/s: 4.6.3f1

To reproduce: 1.Extract attached "repro.zip" file. 2.Inside it there is a already built project and project source. 3.Run "start_loo... Read more

0
votes
Fixed

Inconsistent data loaded from InitializeOnLoad and InitializeOnLoadMetho...

Scripting

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Jun 15, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project - When opening the project, this output is printed in the console: OnEnable [Static CTO... Read more

0
votes
Fixed

DrawMesh memory leak in -batchmode

Deployment Management

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce: 1. Build attached project for windows 2. Run build using -batchmode Read more

0
votes
Fixed

[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...

Global Illumination

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Enter play mode 5. Select cube and change color on SetEm... Read more

2
votes
Won't Fix

[Console] LogStringToConsole is very expensive and causes lags in play m...

Editor - Other

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Jun 15, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open the attached project 2. Open up Profiler window 3. Open and play 'bootstrap' scene 4. Click any of the ... Read more

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