Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.24f1
Issue ID
1142668
Regression
No
[Android] Images are distorted when being loaded to the texture using tex.LoadImage(bytes) on the Shield devices
To reproduce:
1. Open attached project
2. Build the scene on Nvidia shield device
3. Notice that loaded images are distorted
Actual result: The images are distorted when being loaded to the texture
Expected result: The loaded images should work correctly
Reproduced with: 2017.4.25f1; 2018.3.12f1; 2019.1.0b10; 2019.2.0a11
Tested with:
Reproducible:
VLNQA00129, Nvidia SHIELD Tablet (SHIELD Tablet), Android 7.0, CPU: nVIDIA Tegra K1 T124, GPU: NVIDIA Tegra
Not reproducible:
VLNQA00257, Sony Xperia XZ Premium (G8141), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00217, Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00021, Samsung Galaxy S7 (SM-G930F), Android 7.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
Note: logcat and images added
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Add comment