Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.24f1
Issue ID
1142668
Regression
No
[Android] Images are distorted when being loaded to the texture using tex.LoadImage(bytes) on the Shield devices
To reproduce:
1. Open attached project
2. Build the scene on Nvidia shield device
3. Notice that loaded images are distorted
Actual result: The images are distorted when being loaded to the texture
Expected result: The loaded images should work correctly
Reproduced with: 2017.4.25f1; 2018.3.12f1; 2019.1.0b10; 2019.2.0a11
Tested with:
Reproducible:
VLNQA00129, Nvidia SHIELD Tablet (SHIELD Tablet), Android 7.0, CPU: nVIDIA Tegra K1 T124, GPU: NVIDIA Tegra
Not reproducible:
VLNQA00257, Sony Xperia XZ Premium (G8141), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00217, Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00021, Samsung Galaxy S7 (SM-G930F), Android 7.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
Note: logcat and images added
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment