Search Issue Tracker
Fixed in 2018.4.0f1
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a1
2018.3.11f1
2019.1.0a1
2019.2.0a1
Issue ID
1142626
Regression
No
[iOS] Build fails with HockeyAppUnityIOS Plugin when Automatically add capabilities setting is disabled
How to reproduce:
1. Open the attached project
2. Make sure that in Menu bar-> File-> Build Settings-> PlayerSettings-> Other Settings-> Automatically add capabilities setting is disabled
3. Build for iOS and deploy the Xcode project to the iOS device
Actual: Fails to run on an iOS device and the error: "'HockeyAppUnity.h' file not found" is thrown (see the screenshot attached)
Reproducible with: 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
iPhone 8 Plus (iOS 12.1.2)
iPhone 6 (iOS 11.3.1)
Note: Build is successful when Automatically add capabilities setting is enabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment