Search Issue Tracker
Fixed in 1.0.11
Votes
0
Found in [Package]
0.0.0
Issue ID
1142553
Regression
Yes
[TestRunner] TearDown and UnityTearDown get called on base class first
Steps to reproduce:
1. Open attached project
2. Open test runner and run test
Actual behaviour: Notice that Parent TearDown is printed before Child TearDown . This means that TearDown attribute in base class got executed first
Expected behaviour: TearDown in base class is executed after TearDown in derived class
Reproduced with: 2018.3.12, 2019.1.0b8, 2019.2.0a7
Not reproducible: 2018.3.11, 2019.1.0b7, 2019.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Line breaking recursion max threshold hit" error when Overflow is set to Ellipsis with fonts missing the ellipsis character
- “Unable to load projects” message is shown in “Add project from repository” window when "All organizations" are selected in the Account menu
- DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
- Double-sided arrow mouse cursor does not appear when resizing the Player and Input backend is set to Input Manager (Old)
- Project disappears from the Projects list in Unity Hub when the Editor crashes
Resolution Note (fix version 1.0.11):
Fixed in Test Framework v1.0.11 package.
Backported to 2019.1.2f1