Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2017.4.16f1
2018.3.0b5
2019.1.0a4
2019.2.0a1
Issue ID
1142581
Regression
No
[OpenGLCore] Result of Graphics.Blit in Coroutines becomes black in Builds with full screen mode
How to reproduce:
1. Open the project in the attached "20190410_bug_minimal.zip"
2. Make sure OpenGLCore is on top of graphics API list in PlayerSettings
3. Build standalone player
4. Run the player in full screen mode (uncheck Windowed)
5. Observe the quad
-> Quad is black (wrong)
6. Run the player again in windowed mode (check Windowed)
7. Observe the quad
-> Quad is yellow (correct)
Reproducible with: 2017.4.25f1, 2018.3.0b5, 2018.3.12f1, 2019.1.0a3, 2019.1.0a4, 2019.1.0b10, 2019.2.0a11, 2019.3.0a3
Note: The issue does not reproduce with other Graphics APIs ( Vulkan DX11 DX12 ). On 2017.4 Editor is also affected.
Note: The bug is gone if I use "yield return null" instead of "yield return new WaitForEndOfFrame()"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TMP Text size does not adjust after Superscript Rich Text tag when using Fallback fonts
- Unexpected behaviour when selecting items in UI Toolkits TreeView sample
- C# Script Help button leads to missing documentation
- Root GameObject behaves differently when blending animations with and without keyframes and using AnimationPlayable
- Crash on D3D12GetInterface when reopening a specific project
Add comment