Search Issue Tracker
[FixInGit1.4] Collab toolbar only shows 1st update available when multip...
In both 2017.3 and 2018.x, the collab toolbar shows an "Update" state when another user publishes an update. However, if another us... Read more
[Enlighten] GI Clustering is missing parts
One of the graphics test is missing clustering information Read more
Realtime Projector does not render in right eye with SinglePassInstanced...
Expected: "Projector" component renders for both eyes in VR single pass instanced rendering method Observed: "Projector" component o... Read more
Collab: User can lose updated game object variable values when updating ...
DESCRIPTION: This is a complex problem to explain, so please see the repro steps. REPRO: Machine 1: Create a collab-enabled projec... Read more
[SRP]Static GameObject flickers when Material type is Subsurface Scatter...
How to reproduce: 1. Create a new project with "High End SRP (Experimental)" Template 2. Create new 3D Object->Cube 3. Set Cube to s... Read more
[Regression] AssetBundleManager crashes editor in GetAllScenePathsFromAs...
How to reproduce: 1. Download attached project 2. In Unity, under Tools/Configuration..., click on Generate with the default setting... Read more
GetHashCode() of NativeArray results in a crash
Steps to reproduce: 1. Download and open the newest attached project(stipped.zip) 2. Open scene "test" 3. Enter Play mode Result: c... Read more
[Template] Assets are unlit when a new project is created with "High End...
Assets are unlit in the default sample project when creating a new project with "High End SRP" template. Step to repro: 1. Open the... Read more
[2D] InvalidOperationException occurs on selecting resliced sprite gameO...
InvalidOperationException occurs on selecting resliced sprite once its bones are generated and scene view disappears on scaling dock... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname