Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a4
2019.1.0b10
Issue ID
1142766
Regression
No
[Terrain] Brush tiles when moved near edges while height is set to 600
Brush tiles when moved near edges while height is set to 600
Steps to Repro:
1. Create a new Project or open attached Project
2. Hierarchy > right-click
3. 3D Object > Terrain
4. Paint Terrain > Set Height
5. Set Height to 600 and Click Flatten
6. Select a brush and move towards edges
Actual Result:
Brush tiles on moving to edges
Expected Result:
Brush shouldn't tile when painting on edges
Reproducible with:
2019.2.0a10, 2019.1.0b10, 2019.0a1, 2018.3.8f1, 2018.3.0a4
Note:
New Terrain tools were introduced from 2018.3.0a4
Environment:
Windows 10, Mac 10.13, and Mac 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (2019.2.X):
the effect that the brush preview drops back to zero height when it moves off of the tile is by design; it's the default height for Terrain.