Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1142732
Regression
No
Debugging symbols disappear when "Managed Stripping Level" is set to 'Medium', 'High', 'Normal' or "Agressive"
Reproduction steps:
1. Open "1142732" project
2. Open Player Settings
3. Change "Managed Stripping Level" to 'Medium' or 'High'
4. Build a Standalone Player
5. Go to Build Folder -> "... Data" -> "Managed"
6. Search for "Bolt.PDB"
Expected Result: "Managed Stripping Level" 'Medium' and above doesn't remove PDB files
Actual Result: "Managed Stripping Level" 'Medium' and above does remove PDB files
Reproduced with: 2019.2.0a11, 2019.1.0f1, 2019.1.0b1, 2018.3.12f1
Did not reproduce on: 2017.4.25f1 (No "Managed Stripping Level")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note (fix version 2018.3):
Fix some assemblies missing symbol files after building with the Medium or High Managed Stripping Level.